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Behind the Scenes: Tea Still Life

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Introduction

Hello, my name is Martin Schrimpel. I was born in 1985 in Brno, Czech Republic. My beginnings date back to 2002 when I decided to learn graphics. Over time, I have established myself as a 3D/2D graphic designer.

I work with Blender, ZBrushCore, Substance Painter, Fusion, Photoshop, and Affinity Photo/Designer/Publisher. I'm flexible when rendering, and  have the most experience with the Cycles renderer. I have tamed a little over ten new renderers in my life. I put my passion and efforts into my work.

In this scene, I used Blender for modeling, texturing, and lighting, Cycles X for rendering, and Photoshop, Fusion, and Affinity Photo for post-production.

Inspiration

My inspiration was a passion for loose tea and ceramics. I started having tea at the age of 17 and I still have that. Yes, I have coffee sometimes; otherwise, I choose tea. That's why I chose this topic.

Modeling

Modeling was easy–––I modeled the teapot and cups from a circle, and then pulled out the details at the teapot through inset and extrusion. By using the asset add-on Graswald, I finished the crumbs of tea leaves on the ground, which is not very visible as a result

Texturing

The texturing was done by unwrapping the models and using shaders from my texture library and fine-tuning them.

Lighting

The illumination was simple, with two area lights and an HDRI map illumination in the World setting. One of those area lights was key while the other was complementary. The HDRI map added a finishing touch to the atmosphere.

Postproduction

In Photoshop, I made a slight film grain and some minor corrections. In Fusion, I blended the texture of the clouds and did some color grading, and in Affinity, a slight final correction.

Tea Still Life

About the Artist

Martin Schrimpel, is an artist, for whom 2D work is a job and 3D graphics is a great passion (hobby).

 

 

About the Author

Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

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