You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Customizing Normals - 3: Advanced Normal Transfer Setups and Limitations


aVersionOfReality writes:

A deeper look into advanced Normal Transfer setups using the Data Transfer Modifier in Blender 3.1. In the previous video we identified several problems. Now we'll see how to solve many of them by using multiple Data Transfers and multiple Source and Destination meshes. We'll also learn more about options for adding details. There are many limitations, and many things that nearly work. Understanding them prepares us to later solve them in Geometry Nodes.

And there's a new post summarizing a lot of information on how the whole workflow works and why.

About the Author

aVersion ofReality

Making 3D art that looks 2D using Blender. Taking questions and tutorial requests.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.