I love Blender...
But before I loved Blender, I loved drawing D&D maps, not that they ever saw the light of day. Or were ever used in a game either. I think I was always a bit scared that people would think they were a bit rubbish. But since putting them up on Reddit, Artstation and so on -(a few of them only) - I now feel a bit more positive about them. And also, look! It's something to use in a tutorial!
Today it's about geometry nodes. It could have been more about the whole building of a map, but I wanted to show how using instances as a base, you can quickly populate a village as well as a forest!
Enough! Ho, ho ho, to the tutorial we go!