Making 3D D&D Maps using Geometry Nodes in Blender 3.1

Genode writes:

I love Blender…

But before I loved Blender, I loved drawing D&D maps, not that they ever saw the light of day. Or were ever used in a game either. I think I was always a bit scared that people would think they were a bit rubbish. But since putting them up on Reddit, Artstation and so on -(a few of them only) – I now feel a bit more positive about them. And also, look! It’s something to use in a tutorial!

Today it’s about geometry nodes. It could have been more about the whole building of a map, but I wanted to show how using instances as a base, you can quickly populate a village as well as a forest!

Enough! Ho, ho ho, to the tutorial we go!

Laters!

 

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