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Making 3D D&D Maps using Geometry Nodes in Blender 3.1


Genode writes:

I love Blender...

But before I loved Blender, I loved drawing D&D maps, not that they ever saw the light of day. Or were ever used in a game either. I think I was always a bit scared that people would think they were a bit rubbish. But since putting them up on Reddit, Artstation and so on -(a few of them only) - I now feel a bit more positive about them. And also, look! It's something to use in a tutorial!

Today it's about geometry nodes. It could have been more about the whole building of a map, but I wanted to show how using instances as a base, you can quickly populate a village as well as a forest!

Enough! Ho, ho ho, to the tutorial we go!



About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.


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