Julian Pössnicker writes:
This is a short comparison between Cycles-X and Unreal Engine 5`s Lumen render engine. The settings are the same.
This video is only for demonstrating the limitations of the Lumen System. These settings represent the worst-case scenario. Therefore, the artifacts are evident. If the Unreal Engine 5 and its Lumen System are set up appropriately, much more beautiful images can be created with it.
In my opinion, the Unreal Engine result is very impressive. Especially for real-time rendering. Cycles-X took 1 hour and 32 minutes to render this scene. Have fun ;)
1h32m for the full animation right? Also shouldn't it be tested vs Eevee instead of Cycles?
Because Eevee is lacking in GI and reflection capabilities. UE5's Lumen aims to mimic the quality of ray traced GI, so comparing it with something like Cycles is more fitting.
How so, you are comparing realtime against an offline render?
that's it !
the lion againt the dolphin