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Creating complex morphs in Blender

4

Ross Cochrane writes:

How I created this more complex Morph.

I have seen simple morphs using Morphle with Suzanne (Monkey) turned into a ball but I wondered whether you could create more complex morphs, like with animals and human faces. Turns out you can.

Firstly I shrinkwrapped the calf to the face. Better to go from the most complex to the less complex.
Of course I had to resize this mesh to fit the whole surface of the face while in shrinkwrap mode and so the result was a mess. It certainly wasn’t a face. But at least I ended up with the same number of vertices as the calf and a basic shape.

Applying the shrinkwrapped mesh, I then went into edit mode. I used Smooth Vertices under the Vertex Menu to smooth it out 4 times. You can set this on the menu at bottom left once you smooth it once.

I then shrinkwrapped the shrinkwrapped mesh to the face again and repeated the process above, sizing it slightly to get a better image.

I kept shrinkwapping the shrinkwrapped image to the face, edit mode, smoothing the vertices and each time I got a better shrinkwrap of the face. I finally got a reasonably suitable image. I guess I could have continued to get an even better face with all the bovine vertices, but this was just an experiment and I was satisfied.

Using Morphle, the addon, to simplify the shape keys, I got 3 basic images. In edit mode you can shape each shape key figure further. I used the proportional editing tool. In edit mode you can also move each shape key figure to a different spot.

Colours are fairly basic. I could have used Image textures and a colour mix node. That would have meant a lot of adjusting and that wasn’t the point of the experiment.

About the Author

Ross Cochrane

66 year old Pastor, Chaplain, Writer, Artist, Husband, Father, Grandfather. Love God, family, love being creative, love life. I am an Australian Chaplain and Artist, training in Fine Arts for 4 years and teaching Art for 4 years in a High School, before becoming a Baptist Minister. Love painting portraits and still learning more about Blender each day.

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