The Better Blender Render is With NVIDIA Studio on RTX Graphics Cards [advertorial]

It feels like only yesterday that the 3.0 milestone was reached, but Blender marches ever-on, carried by its developers and community to new heights.

Blender 3.1 brings a slew of new features and functionality, with a bit extra for NVIDIA RTX GPU owners.

Notably, adding USD preview surface material export support makes it easier to move assets between USD-supported apps, including NVIDIA Omniverse.

Omniverse’s real-time 3D design collaboration platform allows artists to collaborate virtually, or let an individual use several 3D apps simultaneously, avoiding the tedious downloading and converting of files, taking up valuable time.

Coming soon artists will be able to toggle between the Omniverse RTX Renderer and Blender within the viewport of all Omniverse apps, taking advantage of all Cycles benefits including ray-tracing and AI-denoising.

Be it refining 3D scenes or exporting final projects, artists can switch between the lightning-fast Omniverse RTX Renderer, or their preferred renderer with advantageous features.

The Junk Shop by Alex Treviño. Original Concept by Anaïs Maamar.

Blender artists equipped with NVIDIA RTX GPUs also maintain performance advantages over Mac.

Midrange GeForce RTX 3060 Studio laptops deliver 3.5x faster rendering than the fastest M1 Max Macbooks per Blender’s benchmark testing.

These advantages can be possessed simply by downloading the latest NVIDIA Studio driver.

It’s free if you already have an NVIDIA RTX GPU, for it makes your favorite creative apps faster, especially Blender.

Happy modeling!

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