Its finally time for a new series on Customizing Normals in Blender 3.1. I'll be showing a variety of methods to fix dirty shading, and also stylize it how you want by controlling the shading shapes. We'll be learning a Normal transfer based workflow that uses Geometry Nodes and also Shader Nodes. We'll model the shapes we want separately, then steal their Normals and put them onto our main mesh.
The first video is up now and gives an Overview of what we'll be learning, what the problems are, and why we have them.