Jan van den Hemel writes:
Although at first glance, adding Collections and parented objects (like rigged characters) can’t be marked as Assets, there are in fact already 2 ways to do this. One works in Blender 3.2 Alpha and another is a workaround for Blender 3.1.
1 Comment
Thanks for sharing that! I'd given up on finding any current solution for collections in 3.1. And I didn't want to get too used to it in 3.2 in case they pulled it from master again.