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Bake your Procedural Materials into Textures (EEVEE displacement)

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Kaizen Tutorials writes:

Hi once again BN!

In this tutorial I’ll show you how to bake, tileable, textures from a procedural material in Cycles and then import them to recreate the same material, non procedurally and then use the textures to generate a good looking and lightweight version in EEVEE, with ACTUAL displacement.

There are several advantages to using baked textures over procedural ones. Baked textures have a lower CPU load, can be imported inside EEVEE and give you actual displacement and can be used in other engines such as Unity, Unreal or 3D webservices such as Sketchfab.

Hope you enjoy the video!

Cheers,

Kaizen Tutorials

About the Author

Kaizen Tutorials

Hi! I make Blender tutorials for beginner and intermediate levels. They vary in subject and difficulty but are all aimed at creating good looking results within a short span of time!

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