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Crowdrender: Big changes for accelerated rendering this year

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Jamesy writes:

Hullo everyone, while 2022 might have not gotten off to a great start in many ways (the world it seems has gone crazy cray) we've laid out our plans to try to make the world a better place for those of you wanting faster rendering for Blender's cycles and eevee engines.

I don't want to spoil the video too much though, so I'll just encourage you to watch if you're interested in being able to render faster using just a single plugin to Blender. In the video I explain what we're changing this year to make our software really make a difference for you :)

 

About the Author

Avatar image for James
James

I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.

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