Genode writes:
I love Blender...
No surprises there. You got me.
I recently heard that the particle system, as most things in the future I suppose, will probably be migrating from a modifier to a geometry node. So that means a massive update to the systems there. Can't be bad, eh?
But in the meantime, if I wanted to make a rug, you know, a pretty realistic one, how would I go about it, especially the texturing side?
Well, here's how. Knock yourself out!