Thomas Kole’s Trick To Render Massive Forests Using Shaders

Technical artist Thomas Kole has shared a thread on Twitter detailing a shader-based solution to rendering massive forests in Cycles. The results are stunning, and the best part is that these forests are “cheap” and effective to render.

The technique is based on generating view-aligned islands based on a Voronoi pattern, which then have pre-rendered tiling textures applied to them.

Check out the full Twitter thread for more information on the link below, and follow Thomas for more technical insights!

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