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Creating a Giger inspired concept art piece in Blender and Photoshop

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domcritelli writes:

Lately, I’ve been doing a lot of sci-fi urban cities and spaceships, so for this video I wanted to go another direction and do something creepy. Everyone knows H.R. Giger or at least you know the creatures he’s famous for. Giger has a unique body of work and his style has inspired many artists, myself included. My goal here wasn’t to copy or even replicate what he did but to kind of take cues from his work and make something of my own out of it. He uses a lot of repeating patterns and boney ridges which I tried to take over into the kit bash set I created for this video. Initially, I tried doing it with displacement maps but the results weren’t what I wanted. I found it quicker and easier to just hand sculpt the pieces rather than spend a ton of time creating maps just to displace the model. Giger used a lot of airbrushes in his work so hand sculpting the details brought me closer to his style of working anyway. Once the pieces were created I dropped the Blend file in my assets folder and created a new scene out of it. As always I took the render into photoshop for layering on details and final color adjustments. I had a blast making this. I hope you enjoy, and I’ll see you in the next one.

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