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Procedural Rocks using Geo nodes in B3.0

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SatendraSaraswat writes:

In this video, I have created a simple geometry nodes setup in Blender3.0 to quickly create rocks/cliffs using basic mesh geometry & drawing curves. I have used BLENDERKIT for materials & Textures including some of my own hand-painted textures.

Hope you guys like it.

The Blender project file is available to download here.

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