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Quick stylistic texturing in Blender 3.0 with UVProject and Krita 5.0

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Genode writes:

I love Blender…

It’s pretty ace. Add other pieces of open source design software and you can have quite the suite of stuff. Add Krita, Resolve and Fspy and you’re pretty close to the perfect Creative Team.

In this tutorial we are using the UVProject modifier again, but rather than fspy an image, import it into Blender and build a set using the photo as texture and guide, we are going to take a big render of our scene, using render layers to isolate our elements into a multilayered EXR then paint over these in Krita so we can project them back over our models in our scene. So rather than make something photoreal in Blender, we can take our scene and paint it in a stylistic way.

This ability to quickly add detail to a simple scene can take a bunch of boxes and elevate them into something far more beautiful. Don’t take my word for it, though. Do it yourself! Anyone can achieve amazing things for free with Blender, Krita and many more open source tools.

 

About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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