Kaizen Tutorials writes:
I've got another Geometry Nodes tutorial for you all.
In this video we’ll be creating an abstract, satisfying animation using ONLY geometry nodes. So no additional modelling or anything. I’ll show you how to setup an array, add in the ball and split it in two parts, combine them, add in the background, animate the ball and animate the array of blocks based on the proximity of the ball and finally setup some basic shaders to make it look good!
And all of that (excluding shading ofcourse) within GeoNodes. Isn’t it amazing what Geometry Nodes can do?
Thanks for your time and see you in the next one!