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The Blender Institute's Four Key Projects for 2022

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In a post on the Blender Developers Blog, Dalai Felinto outlines the Blender Institute's four Strategic targets for 2022:

  • Application Templates
  • Overrides
  • Physics
  • Texturing

The Blender Institute's purported goal is twofold: Maintaining the Blender.org facilities, and spearheading high priority long-term strategic development projects, which require extended design and research and development phases, before handing these project over the modules and the developer community at large.

The "Cycles X" project was one of such strategic endeavours for the Blender Institute in 2021, alongside the Asset Browser, Geometry Nodes and Library Overrides.

For 2022, the institute aims to flesh out Blender's Application Templates which have existed in an experimental state for a while now, to bolster the Library Overrides project and wrap it up, to implement the first physics solver into Geometry Nodes marking the next milestone in the project's development and to overhaul Blender's texturing workflow to include node-based textures and a none destructive painting pipeline in Blender.

Read the full post to get a more in-depth look at the Blender Institutes project for 2022 on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. It would be really nice to not have to pay for an add-on to be able to texture paint without having to create the image texture nodes and mix nodes for each material channel. And it would be even nicer if you didn't have to go through the UV musical chairs nightmare for baking UDIM textures. Hope all of this gets implemented.

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