Chipp Walters writes:
I’ve developed a five-part mini-course on quickly creating some cinematic sci-fi scenes using a new worklfow. Currently we're posting results and asking questions in the ideation-creation channel at Discord.
Three things of note:
- I introduce the concept of displacement virtualization. As most of you know, working with complex displacements is a processor intensive task and will bring most computers to their knees quickly. So, what I’m doing is demonstrating a workflow that creates geometry using displacement maps and then converts it all to real and simplified geometry. This makes things much more computer friendly.
- I’ve also added a tutorial on sci-fi cinematic post effects and how to create them in Blender’s compositor. This includes effects like volumetrics, chromatic aberration, lens distortion, bloom, color balance and more.
- I’ve added many support files including my custom compositing node group and they all can be found on my ideation creation channel at my Discord: http://cw1.me/discord 1 or at my $1 Patreon (where I also have the final scene file).
Here are some samples of images quickly created:
And here is the scene that we create in the course including all props.
Just to be clear, here is an example of what I’m talking about one I say virtualized displacement.
This is a wireframe of the scene above. All of the buildings and pipes and everything except for lamps and parallax shaders are created from a single displacement map from JSplacement.
And, here is a picture of the compositing node group. My goal was not to create a professional color grading system, but rather to create something that can generate pleasing results for users without having a ton of experience with color theory. In the last video of the series, I go into a specific post effects that are typically used in sci-fi cinematic scenes.
Here are the videos in order: