Curtis Holt writes:
Hi everyone,
In this crash course, we're going to take a look at a variety of geometry nodes techniques that you can use to build up a variety of procedural / generative effects for your meshes. In this particular video, we'll be focusing heavily on displacement, voxel mesh generation and building up layers of effects within one modifier stack, but there is still a lot of territory to be explored, especially with even more mesh manipulation nodes coming in Blender 3.1
Thanks for watching and have a great day!