Tal Hershkovich writes:
Can you recognize this doggy? I've created him for experimenting with some new animation and rigging addons. The addons are:
Rigger Toolbox - available for free on Gitlab.
A set of tools for creating customized rigs. current operators are:
- Add Chain Controls - Creates a chain of parent and stretch target controls for all the selected bones. can create also closed chains such as mouth loops. Can keep the hierarchy order within the bone controls.
- Add Bbone widgets - automatically creates controls for Bendy bones. These are not the built-in standard Blender Bbone controls, but rather controls that are working similiar to bezier handles. Later I will also add Blender's standard Bendy bones controls.
- Merge Rigs - join rigs together into the active rig. Removes duplicated bones and keep their hierarchy order and constraint connection (later I will include also drivers). The duplicated common bones can be used as connection points between the two rigs. In the above example I'm merging the face rig with a rigify body rig using the head bone in both armatures.
Anim Toolbox - available for free on Gitlab.
Currently only the first module is available which is:
- Bake Anim To Empties - used for space switching and adding overlapping animation using baked empties in world space.
Here is a tutorial which explains how to use it with two examples. Using it for overlapping movement and another one for modifiying the root motion while keeping the animations.
I've also included a road map for this module and other modules in the gitlab page.
Further development can be supported on Patreon.