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Add-ons: Anim Toolbox & Rigger Toolbox


Tal Hershkovich writes:

Can you recognize this doggy? I've created him for experimenting with some new animation and rigging addons. The addons are:

Rigger Toolbox - available for free on Gitlab.

A set of tools for creating customized rigs. current operators are:

  • Add Chain Controls - Creates a chain of parent and stretch target controls for all the selected bones. can create also closed chains such as mouth loops. Can keep the hierarchy order within the bone controls.
  • Add Bbone widgets - automatically creates controls for Bendy bones. These are not the built-in standard Blender Bbone controls, but rather controls that are working similiar to bezier handles. Later I will also add Blender's standard Bendy bones controls.
  • Merge Rigs - join rigs together into the active rig. Removes duplicated bones and keep their hierarchy order and constraint connection (later I will include also drivers). The duplicated common bones can be used as connection points between the two rigs. In the above example I'm merging the face rig with a rigify body rig using the head bone in both armatures.

Anim Toolbox - available for free on Gitlab.

Currently only the first module is available which is:

  • Bake Anim To Empties - used for space switching and adding overlapping animation using baked empties in world space.

Here is a tutorial which explains how to use it with two examples. Using it for overlapping movement and another one for modifiying the root motion while keeping the animations.

I've also included a road map for this module and other modules in the gitlab page.

Further development can be supported on Patreon.

About the Author

Tal Hershkovich

3D Animator. I Started working as an animator at Pitchipoy productions around 2005. Currently I'm working in Berlin for RiseFX Studios, as well as developing addons for Blender such as Animation Layers addon.

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