ALLO writes:
Here's my latest project, a real-time Japanese-inspired archway. I created this scene almost completely with Blender's in-house modeling and procedural texturing tools, except for a few assets and/or textures from Megascans, textures.com, and Graswald.
Everything you see here is rendered in EEVEE, Blender's real-time render engine, in an attempt to achieve photorealism in real-time inside of Blender, instead of exporting to external software such as Unreal Engine.
1 Comment
nice