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Making frosted window in Blender Cycles

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In this video, DJ shows his frost-covered windowpane shader for Blender Cycles and breaks down his node graph creation process. Explaining how to use both procedural and photo textures in Blender to mix them for simple control with many variations.
Enable your node wrangler addon and jump into the node editor with some simple yet powerful tips from DJ. Starting with this simple setup you can build more complex advanced shaders adding additional layers of masks to the shader.
Taking the principled shader as a base, just combining some textures and masks to provide inputs for specific shader values. You can also use the same techniques to add dirt, wear and tear, and other effects to your materials. Combining photos with procedurals is a great flexible technique of adding layers and depth to your blender materials.

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