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Blender Developers Meeting Notes: 13 December 2021

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13 December 2021

Notes for weekly communication of ongoing projects and modules.

Welcomes

  • Animation & Rigging module has two new members: Brad Clark and Orestis Konstantinidis (@Orestiskon).

Announcements

  • Cycles now has a Metal GPU backend, contributed by Apple. Metal GPU rendering is currently supported on Apple M1 computers running macOS 12.0 (Monterey).

Modules & Projects

Geometry Nodes

Animation & Rigging

New Features and Changes

Geometry Nodes

  • New nodes for basic access of mesh topology (Johnny Matthews)
  • Geometry to Instance node to create instances from geometry directly (commit) (Jacques Lucke)
  • Scene Time Node to replace #frame driver (commit) (Johnny Matthews)
  • Mesh Island Node (commit) (Johnny Matthews)
  • Performance improvements
    • Improve memory reuse in procedure executor (commit) (Jacques Lucke)
    • Resolve performance issue with highly nested fields (commit) (Jacques Lucke)
    • Remove unnecessary copy when replacing geometry data (commit) (Hans Goudey)

Render/Cycles

  • Sky Texture: Use Gauss-Laguerre quadrature for optical depth calculation (commit) (Lukas Stockner)
  • Support merging images rendered with adaptive sampling (commit) (Andrii)
  • Add Fisheye Lens Polynomial camera model (commit) (Håkan Ardö)
  • Add hysteresis to resolution divider algorithm (commit) (Alaska)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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