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Behind the Scenes: Vampire Lady


My Name is Pablo Bandinopla, from Argentina (South America). I’m a software developer by profession and a self-taught artist focused on character modeling/design. I like to read a lot about other artists (articles from the web from many sources) and what they do and how they do it, and I also follow many talented YouTubers focused on Blender development and tutorials (shout out to Andrew Price).

I started using Blender in early 2020 with the intention to become good at it—not as a hobby but with a focus on becoming one of those guys you hit save on every art piece they post online. So I practice a lot and read/watch a lot.


For this model, I was inspired by a piece I found on ArtStation, made by Serge Birault. I loved the idea of it, the dark tone, the character's attitude, and the glass filled with blood. Then I saw that other artists had made their version of it in 3D but none of them, in my eyes, managed to capture the "darkness" of the "goth" vampire (a real goth must be dark). So I went at it and tried to remove all color and happiness from the model as the concept was meant to be done.


I started by laying out planes, trying to block out the general size and proportions of the model, then focused on each limb, torso, head, hair, and finally the accessories (bag, pins, chains, etc). Then focused on sculpting each part.

UVs and textures

Once everything was in place and looked good un-textured, I started the texturing by UV unwrapping everything first. As you can see, this model was NOT rigged—it was sculpted in place. The process then was the same, focusing on each part individually in the same order in which I did the sculpting.


I used Blender 3.0 alpha (EEVEE) for everything: modeling, rigging, and texturing. For the image reference, I just had a split layout with the image editor showing the referenced image on the left side view and the 3D perspective on the right. My PC is running Windows 10 on an AMD Ryzen 5, 32GB RAM, and a GTX 1650. Single monitor and no tablet—I use the mouse.

About the author

Pablo Bandinopla, 3D Character Modeling in Blender



About the Author

Abby Crawford

I've been a part of the BlenderNation team since 2018, producing Behind the Scenes and Meet the Artist features that highlight Blender artists and their work.


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