Sprite Fright is the gift that keeps on giving. In true Blender Open Movie fashion, after a completely transparent production phase (with access to weeklies, production logs and more), the release of the gorgeous and entertaining short, comes even more meat on this ever-giving bone: Access to bona-fide professional-studio-grade production files.
Production files available! Enjoy a curated selection of Sprite Fright production files and explore the animation, lighting and effect stages of the pipeline at Blender Studio. Compatible with the upcoming Blender 3.0. https://t.co/oEJ1QxaoFZ #b3d
— Blender Studio (@Blender_Cloud) November 24, 2021
In a post on the Blender Studio blog, Art Director Andy Goralczyk outlines the studio's file structure and process, as well as the three main categories of the available production files: Animation, Effects, and Lighting.
Film and game studios can't share production files. Blender Studio can. This one of the main reasons why Open Movies are made: to share production processes and techniques. https://t.co/F7rWQAMY0B
— Francesco Siddi (@fsiddi) November 24, 2021
Getting access to studio-grade production files is one of the incredible benefits of an entity such as the Blender Studio (and its subscription-supported model), and a perk only imaginable in Blender's Open and Free mindset.
Head on over the link below to read Andy's full blog post and get all the details about how to access these production files.