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Blender to Godot: Full Character Workflow


Todor Nikolov writes:

This is the Blender Godot workflow for rigged/animated characters that I came up with after a lot of testing. It includes a bullet-proof rig setup, reliable GLTF export settings, and Godot character setup.


  • rig and prepare any character for export to Godot
  • GLTF export and import settings (Godot's preferred format for exchanging rigged and animated meshes)
  • 3rd person character set up in Godot (including scripting)


About Author

Todor Nikolov

Freelance 3d artist and a Blender head for the last couple of years. Recently started where I share in-depth CG tutorials.


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