Albin writes:
The entire scene is one Shader using several Udim texture. You can unify all your lookdev and model visualization with this Lookdev studio.
It's set to render a 200 frames sequence when the first 100 frames shows the object rotating and after that it's the HDRI rotating. Each object are separated and can be hidden to suits your requirement ( background sheets, green screen, turntables, etc... )
It includes :
- 4K HDRI image based lighting.
- Macro objects scene. ( 10 cm3 )
- Small object scene. ( 50 cm3 )
- Medium object scene. ( 2->3 m3 )
- Large object scene. ( 5->10 and above m3 )
Special Thanks to Harold Gerenton
2 Comments
It looks really neat, and it's very nice to give it out for free, but what is the purpose of the scene? I would love some more info on that :)
@KOGGER - Usually in a larger CG/VFX pipeline, these are used to show supervisors, clients, and other team members (or yourself!) how an object is going to look under various lighting angles and conditions. It helps to know if an asset will hold up when put into a shot later down the line.