Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.

What remains by Matej Jordanovski

Architecture Visualization – Interior Desing by leonel Montero

Macro facial renders (100% Blender) by Kent Trammell

Happy diwali by hrijul dey

It’s raining, man! by HaJotCe

Nodevember day 7-8: 6 sided by Xeofrios

Summer Rain by Sonja Christoph

Me time #selfcare #namaste by Paul Thureau

All I did (not) want by kekeljevic

Forgotten Skull by Tom Pleysier

Urban nights? by Express the Chaos

Orc warrior by Piton812

Former sea by Alex Carrotta

Flower Skull by Tom Pleysier

xp pen mascot speedsculpt+3D print by Eugene B

Caramel Room by Sidney Sirino Garcia

Nodvember day 5-6: 5 sided (Pyrite Crytal) by Xeofrios

Autumn Birch by Filip Pavelko

Castle In the Caribbean – Poly Haven by JamesRay

Cathode-ray vibes by Ville Kuusilehto

Magellan Defense Facilities by Lorathor

Gold Relic by Mayzilli

The Wait by Laura Mercadal

The Dwarven Black Smith by Kinan

Nodevember Day 4 / 4-Sided: Bouncing DVD Logo by Mingwei Lim

No one lives forever by Péter Józsa Jr.

It’s just…. An egg! by Mathis

Mediterranean water feature by Rousseau

The Forgotten Tower by Xeonow

The Dome by Matteo Scopel

[04] Timeless by DSZ arts

Autumn hair by sschoellhammer

Dynamo (short film) by Miatpi

True Terrain test by Thijs de Bruin

FUll CGI Flacon – Blender Octane by dobe

Procedural Pencils (six sided) by Zorro_Weaver

My entry for this week’s theme of #blender52. Candles by Gustavo Alexsander Mazzia

Reincarnation : el futuro i by Shivom Kapoor

Terrarium by Crow3D

Decay by Aditya Sahay

Angel eater by Pablo Bandinopla

Life is lethal by xrev_v

Don’t look back by Uliszs AP

Chris Pine by George Siskas

Winter castle by yarpen

Druidic Zen by Tom Bennett

Cyber City by Tom Pleysier

Superpepper Child by giulia albani

Photorealistic beer by Jonas Kotulla

CGI – Flat 2 apartment by Mohamed BENIANE

Sol Badguy by maniacarta

Sea cliffs by raffyraffy

Zendaya Dune Fanart by Farhan Ahmed

Happy Birthday! by Pierpaolo

Goethe’s Story by kkar

The Last Titan by DuckyDuck

Concept of Girl stylized by aeron

Transparent speaker by Christoffer Almeros

The last mile :construction: – Near future dystopic event by Express the Chaos

Introducing the Mysterious Mage! by Robin Chakraborty

Necromancer by @tiago_prlco

Poor dad by Zhandos Ishankulov

Missing Signal by Cris

Heal The World by Murad Rama

Highlight by Aditya Sahay

Stylised Plant by dancrab

Strangebrew Origins by Tom Bennett
5 Comments
Good afternoon,
I am a PhD student and I work with Blender for my PhD project. I would like to know which criteria are you using to determine, whereas a render is photorealistic or not.
Thanks for your answer.
Kind regards,
Claire Pottier
Hi Claire, I don't understand your question. We don't need to determine that for anything?
When you create a photorealistic render, how do you know it photorealistic? What I mean by that is how do you judge if it is like a photo? For example, if I take a painting and a photo, one can be look like a drawing, the other one like a photo. In my project, we want to create some rendering pictures with Blender but we want to have a different level of photorealism. So it is for that I ask you this question. I hope it is clear.
I still don't understand; we feature both photorealistic and non-photorealistic art here - it's not a criterium at all. Perhaps this is a more general question that's better posted on the https://blenderartists.org/ forum?
Thanks for your help.
Sorry my question is anclear.
I will try this forum.
Thanks for your help again.