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Blender Developers Meeting Notes: 8 November 2021

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8 November 2021

Notes for weekly communication of ongoing projects and modules.

Modules & Projects

Geometry Nodes

New Features and Changes

Geometry Nodes

  • Add selection outputs to cone and cylinder mesh primitives (commit) (Erik Abrahamsson)
  • Add length output to Curve Parameter node (commit) (Johnny Matthews)
  • Support volumes in the set material node (commit) (Hans Goudey)
  • Add selection input to Resample Curve node (commit) (Johnny Matthews)
  • Add tooltips to primitive node inputs (commit) (Nikhil Shringarpurey)
  • Performance improvements
    • Improve check if object has geometry set instances (commit) (Jacques Lucke)

Cycles

  • Perform CPU film reading in the kernel, to use AVX2 half conversion (commit) (Brecht Van Lommel)

User Interface

  • Include node name for socket animation channel UI (commit) (Philipp Oeser)
  • Use arrow icon insteaf of a triangle in context paths (commit) (Pablo Vazquez)
  • Video Sequence Editor: Remove separator lines between rows (commit) (Pablo Vazquez)
  • Always show the 3D cursor while moving it (commit) (Campbell Barton)
  • Add preview image storage to node groups, for the asset browser (commit) (Jacques Lucke)

Grease Pencil

  • New option to merge all layers into the active layer (commit) (Antonio Vazquez)
  • Performance improvements
    • Use cached depth to perform depth testing operations (commit) (Germano Cavalcante)

Spreadsheet Editor

  • Display geometry volume component grids (commit) (Hans Goudey)

Viewport

  • Support selecting point cloud objects (commit) (Jarrett Johnson)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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