You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Archviz Tutorial - Part 11-15


Mohamed BENIANE - Benianus 3D writes:

In these parts we will focus on the shading and the texturing work, using Quixel Megascan Textures, Also showing you how to use a single texture map to get other maps, for better performance and a lighter blender file.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.