Mohamed BENIANE - Benianus 3D writes:
In these parts we will focus on the shading and the texturing work, using Quixel Megascan Textures, Also showing you how to use a single texture map to get other maps, for better performance and a lighter blender file.
https://youtu.be/xbPqdiBTyVc
https://youtu.be/YwrIvvUXanA
https://youtu.be/QB14pClKvZg
https://youtu.be/f0JpMvW9N1o
https://youtu.be/fWH1xeDimIk