dodo writes:
I’ve been tailoring for a while and now I’m using blender to prototype my designs. I made a hat for Halloween and the process was really smooth. I’ve modeled a very simple geometry that matched the raw, conical shape I had in mind, added edge seams where I would have put the stitches, and unwrapped the UVs to obtain a surprisingly good approximation of a pattern.
Then I used Inkscape to match the dimensions and Scribus to split the layout and print it to paper. A few fixes to the paper prototype, and I was ready to cut the wool felt into patches to sew them together.
Making a 3d model in blender allows me to focus on the overall design, evaluate the feasibility of a pattern, and have an immediate preview of the end result.
Also some common operations, like rotating a bunch of edges around a pivot, translate into very interesting cloth designs.I was very happy with how it worked out and I look forward to using simulations and other blender features for more interesting results