Todor Nikolov writes:
Bendy bones are a powerful Blender feature. They allow you to rig bendy limbs and smoothly deforming body parts with relative ease. However, they cannot be exported out of Blender (e.g. to Game Engines, other 3d apps etc.).
So if you need to export a character that is using B-Bones, you'll need to convert them to good-old boring "regular" bones. Even if you don't need to export, you could also use Bendy Bones as controls for regular bones. This way you can avoid creating much more complicated rigging setups like Spline IK etc.
Fortunately, converting B-Bones can be done easily using the Armature constraint (NOT Armature modifier ;))
Details in the video:
6 Comments
thanks for the detailed lesson.
I will definitely watch your lessons in cgdive.com
Thanks. I don't have much on the website yet.
Check out my youtube channel for now https://www.youtube.com/c/CGDive/videos :)
Very good explanation, congrats!
Thank you! :)
Very good tutorial. Writing a script that will automate it is actually on my todo list :)
B-bones is an awesome but underrated feature in Blender
Looking forward to it. Wayne Dixon already made a basic script for that and Blenderboi made another one for Game Rig Tools (our joint addon). But it's preliminary stuff. It still needs to be put into practice and then the scripts will probably need to be edited.