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Convert Bendy Bones to Standard Bones

6

Todor Nikolov writes:

Bendy bones are a powerful Blender feature. They allow you to rig bendy limbs and smoothly deforming body parts with relative ease. However, they cannot be exported out of Blender (e.g. to Game Engines, other 3d apps etc.).

So if you need to export a character that is using B-Bones, you'll need to convert them to good-old boring "regular" bones. Even if you don't need to export, you could also use Bendy Bones as controls for regular bones. This way you can avoid creating much more complicated rigging setups like Spline IK etc.

Fortunately, converting B-Bones can be done easily using the Armature constraint (NOT Armature modifier ;))

Details in the video:

About the Author

Avatar image for Todor Nikolov
Todor Nikolov

Freelance 3d artist and a Blender head for the last couple of years. Recently started cgdive.com where I share in-depth CG tutorials.

6 Comments

    • Looking forward to it. Wayne Dixon already made a basic script for that and Blenderboi made another one for Game Rig Tools (our joint addon). But it's preliminary stuff. It still needs to be put into practice and then the scripts will probably need to be edited.

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