Have you ever thought about how cool it would be to switch between base color, metallic, roughness and normal map with one button on all selected objects?
All you need is a bsdf node and the corresponding nodes connected to it
This works on procedural materials too.
The main thing is that the bsdf node should be one and located at the very end of the node tree before output
Also in this addon there are several more cool features, such as a procedural checker map, random colors for all materials, texture reduction, reload textures and searching for them by name, followed by displaying