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Hair Info Node Now Has Length Attribute

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Blender's "Hair Info" shading node just got a boost thanks to a patch by Lasse Foster, a patch that marks Lasse's first contribution to Blender development!

Screenshot by patch developer Lasse Foster showing the new Length attribute in action

The new patch exposes a "length" attribute in the hair info node, which allows for better control over individual-hair-length-dependent gradients and shaders, as well as gives the ability to divide and group hairs by their lengths, as seen in the example above.

This patch has already landed in the daily builds, and you can download the latest Blender 3.0 alpha on the link below to try it out:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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