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Blender 2.83.18 LTS released


Blender 2.83.18 LTS (Long Term Support) has just been released, adding 21 more bug fixes to one of the stablest and most well-maintained versions of Blender yet.

This marks the seventeenth(!!) maintenance release in the 2.83 LTS series, bringing the total number of fixes since the original release to more than 263 so far. The 2.83 LTS program is expected to be maintained until 2022. Some of the fixes include plugging modelling related memory leaks, bug fixes and more.

Blender's LTS program runs alongside the regular Blender releases (Blender 2.93.4 LTS has just been released!), and provides long-term support for one stable version of Blender to allow studios and individuals to finish big productions without having to swap versions to benefit from bug updates. You can check out the Blender LTS schedule here.

Read the changelog or get the latest version of Blender 2.83 LTS in the link below.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.


  1. i love 2.83. It just gets better and better. I see it as the successor of '79.
    So stable. So gud. Keep on keeping on foundation!

    • Hey MASTERXEON1001! Hey Mario! Could either of you give a bit of info on the advantages of sticking to an LTS release? Even since I started using Blender, I've been keen on keeping Blender and my addons updated to the latest version and have only had one version installed at a time. I don't use experimental versions - as I'm constantly working on production content for my sleeper IP.

      Xeon - I've watched a lot of your content (which is an absolute treasure) and noticed that you along with others like Chipp Walters, and other hardcore Blender video providers will be using different versions to ensure and communicate to the viewer that the feature or addon that you are demonstrating is in some way dependent on that version, which is completely understandable.

      I am wondering from a solo-dev standpoint. Like I said, I'm working on my own IP, which is a game being made using Unity, and I have become obnoxiously accustomed to being as efficient as possible. I know there is some edge to standing your ground in an LTS release - but with so many addons being intermittently dependent on the newest Blender version it's a tough thing to sift out.

      Any advice you have would be much appreciated - even if it's a link to information elsewhere.

      Thanks for reading and keep on pushing Blender's bleeding edge. :^)

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