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Impressive Facial Expressions in Blender by Chris Jones

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Chris Jones has just posted the latest update in his realistic facial expression series, which shows the incredible results he gets by using baked and hand-painted wrinkle maps, area masks, and drivers.

Chris had begun his human experiments (not the evil kind) using Lightwave before moving them to Blender. He started sharing his incredible progress and process on a Blender Artists thread he created in January 2019, which has now has a more than 1100 replies discussing Chris' results and techniques.

Check out the Blender Artists thread below to get all the details available and join the conversation on Chris's "Flexpressions" and other realistic human creation techniques:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

3 Comments

    • Looks great, but can these anims be exported to a date rig in blender? Are they blends or rig bone driven, blends I'm guessing? If there's any tech docs on this, pls let us know.

      • As well as I remember, much of stuff in this video is provided wit Chris's add-on Tension Maps. It looks for the places of geomtry where it has the most tension/compression an writes such places in vertex groups colours. Dynamically.

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