I am Pratham, an 18-year-old 3D artist hailing from Mumbai, India. I've been using Blender to make 3D for nearly 2 years now and it’s been a fun journey for me.
I am a student in the commerce sector, but my major interest lies in 3D and design. So when I was trying to find a suitable career choice for myself, I pretty much liked the idea of being a designer. I then started with designing posters and then photo manipulation. But when I was introduced to Blender by my peers on social media, it pretty much changed everything for me. I learned and experimented with the software on my own. A huge part of the credit for my skills goes to the amazing Blender community that has a vast number of tutorials and add-ons covering every topic.
I’ve always loved Japanese culture and the concept of Samurais. I am also a big fan of the cyberpunk genre. So I decided to mix the culture with the cyberpunk genre and create ‘KATSUMI’.
I used Daz 3D for creating the base mesh for the female model. I used the ‘Vo mieko’ model, with a suitable hair set. Here’s what she looked like before applying the custom-made makeup texture from Photoshop.
Then I exported it, along with other assets, to Blender 3D and I worked on the lighting. I usually start without any light in the scene and then I add area lights to illuminate different essential parts of the artwork. For Katsumi, I tried Jama Jurabaev’s technique of using an image as a light source. In this way, we can get some interesting and unexpected results. So I plugged one of my previous renders into the emission node and created the main lighting for the scene. Here’s a picture of my viewport.
Then I rendered the scene and used Adobe Photoshop to add some effects like smoke and dust particles. After a little bit of color correction and some final touches, the artwork was complete. Here’s a comparison of the before and after post-processing and color correction.
About the author
Itzameprat, 18-year-old 3D and graphic design artist based in India who loves experimenting with retrowave, nature, and surrealism.