It finally happened: the groundbreaking Cycles X project has left its embryonic "experimental branch" phase and has just been merged with master, meaning it is now officially part of Blender 3.0!
The Cycles X project is now in Blender 3.0 alpha! ?
Congrats to Brecht Van Lommel, Sergey Sharybin, and the online developers community.
?? Learn more https://t.co/wGiZG9CEj4
— Blender Developers (@BlenderDev) September 21, 2021
Cycles X has been announced a few months ago, promising a massive leap in rendering performance thanks to vast overhaul of the aging Cycles code, as well as the inclusion of several next gen technologies to the venerable render engine. It received great reception from the community who could try it in a separate experimental branch, and built anticipation for its ultimate inclusion with the official Blender build.
Well the time has finally come, and the improvements Cycles X brings prove to be worthy of the milestone 3.0 release:
- Massive performance increase in render times and viewport responsiveness
- Subsurface Scattering Anisotropy
- New GPU volume sampling
- Improved PMJ sampling pattern
- Improved adaptive sampling and time-based rendering limits
- OpenImageDenoise upgraded to version 1.4 with improved detail preservation and prefiltering option
- Re-written shadow catcher with indirect and environment light support, as well as separate shadow catcher pass with colors
- Baking support for denoising and adaptive sampling
- Position render pass
And much more
Blender 3.0 is slated for release in early December, but you can download the latest Blender daily build and enjoy the future of Cycles right now on the link below: