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Modeling Metal Gear from MSX 1987 in Blender

3

fredmantel writes:

Since 1987 I'm a hugh fan of the Metal Gear game series. From Metal Gear 1 on MSX to Metal Gear Solid 5 The Phantom Pain, I've played almost all of them from start to finish. So I thought it would be a great idea to create a piece of fan art, speed modeling the Metal Gear TX-55 from the original series.

It was really a nice thing to work on. There are not many original images or concept art from the original model. A pixelated screenshot, an image from the cover and manual, these were the reference images to get started with. During modeling, these simple imagery transformed into a 3D scene.

I remember in 1987 as a kid, imagining how this game could look like in real. Now, using Blender, I could make that dream possible.

About Author

Fred Mantel

I've been busy in the audiovisual industry since 2000. During the first years I worked for Dutch public broadcasting. My job concentrated on administration of TV broadcasting processes and Video On Demand streaming. Being infected by audiovisual production, I decided to do the study Digital Film Making in 2008/2009. After graduation in July 2009, I started my own company creating corporate movies, music video's and stock footage. I got a great interest in 3D animation and composition. Much of my work is based on computer generated graphics. I use Blender as my primary software.

3 Comments

  1. (Transceiver)
    '!' Fred!
    - This is BigBos.
    - Amazing work man!

    Congrats! I remember those days. This game was/is a big hit here in Brazil too.
    Thank you!

  2. This was the video I didn't know I needed. Way cool. Never thought I'd see this.

    It was absolutely fascinating to watch this come to fruition.

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