Joey Carlino writes:
In this one we cover 6 different methods of modeling a pumpkin in Blender:
- the displacement modifier
- the screw modifier
- the array modifier
- using curves
- poly modeling
- sculpting
While some methods might not be the most practical, each is worth exploring and could be helpful in other projects.
Enjoy!
1 Comment
Of course, this will all be obsolete when the Pumpkin Node is finished as part of the Everything Nodes project.
Nah, just kidding. I like the idea of coming at a problem from different ways. As an artist, you need a good toolkit.
A very good tutorial and just in time for Halloween or Decorative Gourd Season or whatever you call it in your neck of the woods.
Thanks!