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Clean Toon Face Shading with Object Normals

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aVersionOfReality writes:

Tired of toon shading looking like crap on your model's face? Do you also hate doing Normal and topology editing to fix it? Here's another method! Our mesh Normals are the source of all our shading problems, so let's stop using them! Instead we'll build new, clean Normals out of Object Coordinates and math.

More info, GIFs, and file links in the blog post.

base+vs+generated-1_gif.gif?format=500w" width="960" height="540" class="alignnone size-full" />

About the Author

aVersion ofReality

Making 3D art that looks 2D using Blender. Taking questions and tutorial requests.

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