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Perfect topology on Curved surfaces using Shrinkwrap and Base Objects


Jan van den Hemel writes:

When modeling a circular object or other non-flat surface, you can add holes and other details using Knife Cut and Loop Tools. But it will usually break the perfect surface smoothness. One solution is to keep a smooth subdivided version of the base shape and use a Shrinkwrap modifier on a more detailed duplicate.

About the Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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