The Blender developers need your help! Dalai Felinto has posted a poll on Blender's Devtalk forum asking for user feedback on the way forward when it comes to backward compatibility of Geometry Nodes in the upcoming Blender 3.0.
The new Geometry Nodes workflow presents a challenge to backwards compatibility in Blender 3.0. Help developers decide on how to handle the transition. https://t.co/0liDF5RiWA #b3d #GeometryNodes
— Blender Developers ? (@BlenderDev) September 1, 2021
More specifically, the question at hand concerns Geometry Nodes and the fact that the recently approved (and much loved) "Fields" refactor would break compatibility out of the box with the attribute-based node trees. Several solutions and outcomes are proposed in the poll.
Make your voice heard, join the conversation and respond to the poll on the link below!
1 Comment
I don't know if someone will read this, but here I go!
I love Grease Pencil in Blender. There is one addon that should be added. When drawing, an artists needs to flip his or her images 180 degrees to see the other side and look for mistakes. That's the way the brain goes. This addon should also allow drawing on both sides. And, rotating the drawing is also useful when drawing elements that need this feature.
Thank you!