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Blender Developers Meeting Notes: 16 August 2021

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Notes for weekly communication of ongoing projects and modules.

Announcements

  • This is the last week Google Summer of Code 2021. The final reports will be available by the end of the week in the GSoC wiki page.

Modules & Projects

  • Geometry Nodes: The workshop last week helped to settle the ongoing design discussions. The project will pursuit the Fields design further. More details in an upcoming blog post.

New Features and Changes

Not including the weekend (August 14 and 15)

Asset Browser

  • Enable Asset Browser by default for poses, rest stays experimental (commit) (Julian Eisel)
  • Select/Activate File on Right Click for Context Menu (commit) (Julian Eisel)

Mesh Editing

  • Performance improvements
    • Optimize normal calculation with multi-threading (commit) (Campbell Barton)
  • Multi-object edit-mode support for knife project (commit) (Campbell Barton)

Cycles

  • OSL metadata support for UI labels and checkboxes (commit) (Pedro A)

User Interface

  • Add Extras Dropdown Menu to Constraints (commit) (Henrik Dick)
  • Clip Editor
    • Expose 2D Cursor Location to RNA and UI (commit) (Aaron Carlisle)
    • Move Annotation Panel to new View tab (commit) (Aaron Carlisle)
  • Hide some options in the property editor for unsupported object types (commit, commit, commit) (Philipp Oeser)
  • Performance improvements
    • Improve performance drawing keyframes by reducing GPU context switches (commit) (Jeroen Bakker)
  • Geometry Nodes
    • Add labels for switch node texture sockets (commit) (Wannes Malfait)

Python API

  • GPU Module: Expose builtin shaders (commit) (Germano Cavalcante)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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