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Geometry Nodes "Fields" Proposal Prototype Available for Testing

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The much-beloved Geometry nodes, which made its entrance with Blender 2.92 before maturing and gaining in strength and performance in 2.93, is once again promising a huge leap in performance and usability with the upcoming milestone 3.0 release.

The Geometry Nodes team is hard at work to overhaul the now-in-place attribute-based system, in order to accommodate a more intuitive and less linear workflow, a system more auspicious for both simple and complex tasks alike. The team had already unveiled three major proposals on the Geometry Nodes Devtalk forum, before going the extra mile and actually building a small prototype for the popular "fields" proposal!

Geometry Nodes developer Jacques Lucke also revealed that a prototype for the Expandable Geometry Socket proposal is also in the works and should be available for testing by the end of the week, with one more prototype being contingent on the reaction to the first prototypes and available time.

The prototype can be downloaded and tested out as an experimental Blender branch, found on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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