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Hand-picked Blender Art #41


Closing up the last week of July is a collection of incredible picks promising to stir and inspire, with the artworks illustrating mesmerizing moments from high in the clouds, to deserts, marshlands, seasides, and fantastical underwater realms. Enjoy!

Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

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Beau Chapman - Lofi Underwater Wallpaper

Heading up today's collection is this incredible NPR masterpiece by US-based artist Beau Chapman. His "Lofi Underwater Wallpaper" mixes cell shading and Japanese aesthetics, giving it a unique stylization with a "nostalgic" aesthetic, due in part to the judicious choice of a Gameboy-esque color scheme. A quick glance at the AO pass below only cements the incredible shading and lighting work behind this artwork, fully transforming a 3D setup into an iconic 2D style.

Aaron Andrews - The Ambush

Next up is Aaron Andrews' great western-style environment piece, "The Ambush". Aaron used a plethora of techniques to bolster his 3D-in-Blender to 2D-paintover-in-Photoshop workflow, including the generation of "ID maps" by using a Workbench render with a flat style and "random" shading. Aaron was kind enough to provide a video breakdown of his process in a comment on his Reddit post, which can be found below.

Fenner Rockliffe - Shelter

Another artwork over from the Blender subreddit is Fenner Rockliffe's incredibly impressive "Shelter". The cinematic short boasts incredible production value, courtesy of Fenner's chops as a professional VFX artist currently working in the industry. Fenner provided a breakdown of his artwork on his Instagram page, which can be found below.

Nicholas Pitts - The Sea Duck

Next up is "The Sea Duck", a beautifully moody piece by concept artist Nicholas Pitts. Inspired by the TaleSpin animated series, Nicholas used floating plants assets from Megascans, a photoscan of himself as the character in the scene and modelled everything else in Blender. The scene was rendered with Cycles and composited in Nuke. The scene shines by its composition and beautiful lighting and texturing work on the sea plane.

Yota Tasaki - Cloud City

Yota Tasaki's posts are always more impressive than the last, with his signature camera work and an incredible eye for environments never failing to astonish. "Cloud City" sees him experimenting with Cycles X, which only just got volume rendering support. Yota certainly puts the revamped renderer's new-found power to good use, with the clouds perfectly framing the massive floating city and imparting it with it's sense of scale.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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