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Animating Boid Systems in Blender: Using the autokey function (Ft. Spyderfy add-on)

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Joseph writes:

Hey BlenderNation! In this video I show one of my favorite ways to animate boid particle simulations in Blender 3d. By using the autokey function on the goal for your boid system you can more easily see what your final result will be without too much experimentation and constantly adjusting keyframes. Enjoy and let us know what you would like to see next!

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About the Author

Joseph Hamilton

I am a cinematographer based in Los Angeles. I have been using Blender for many years now in creating basic 3d VFX for films. I am one of the creator's of an asset based add-on for blender called LightArchitect (www.lightarchitectaddon.com) that allows pre-visualization of Industry Level lighting and camerawork inside of Blender.

1 Comment

  1. Is there a more controlled way to create a path then using autokey function on the goal. My system is slow so the goal is all over the place as I try to move it during playback. It would be nice if I could just make curves and automatically assign birds/bugs to it without making keys. Just a thought. Very good tutorial! Maybe another?

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