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Straightening selections between two static points


Steve White writes:

A tutorial on straightening a selection between two points that you want to remain in place. I show both with an addon that ships with Blender (loop tools<Gstretch) and how to do it with Blender's native toolset.



  1. Awesome. So THAT'S what G-Stretch does? Would've used it if I'd known. One day I should read the documentation on LoopTools instead of only ever using the ones with clear descriptive names.

  2. This kind of tip is gold. Blender has so many features that it's actually hard to get to know all the ones that are useful for whatever kind of work you do with Blender. Little tips like this find them for you. Thanks for that one, it's not something I will use every day but I do a lot of modelling so it will inevitably be useful sometimes.

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