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Art Spotlight: The Wandering Island

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3D Artist Marco Subirá (MarkusProud) shares how he used Blender to create his low-poly, chaallenge-winning Wandering Island scene.

Hello everyone! My name is Marco, but I identify myself better with my platform nickname, “MarkusProud”. I’m from Argentina. I’m an independent and self-taught artist. I mostly use Blender as my main tool. I focus on sculpting and mesh modeling and also have knowledge of unwrapping, retopology, texturing, and, in general, everything needed to create game-ready models. Most of my work can be seen on my Sketchfab profile; you can also follow me on my Instagram where I usually upload some renders of models I’m working on.

I made this model completely in Blender and it is a work I published to participate in the “Low Poly Fantasy Island” contest. I started it without concept art since I don’t usually use it for this type of model, so I didn’t follow a linear scheme, instead, it changed as I worked on it.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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