3D Artist Marco Subirá (MarkusProud) shares how he used Blender to create his low-poly, chaallenge-winning Wandering Island scene.
Hello everyone! My name is Marco, but I identify myself better with my platform nickname, “MarkusProud”. I’m from Argentina. I’m an independent and self-taught artist. I mostly use Blender as my main tool. I focus on sculpting and mesh modeling and also have knowledge of unwrapping, retopology, texturing, and, in general, everything needed to create game-ready models. Most of my work can be seen on my Sketchfab profile; you can also follow me on my Instagram where I usually upload some renders of models I’m working on.
I made this model completely in Blender and it is a work I published to participate in the “Low Poly Fantasy Island” contest. I started it without concept art since I don’t usually use it for this type of model, so I didn’t follow a linear scheme, instead, it changed as I worked on it.