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Blender Developers Meeting Notes: 5 July 2021

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Notes for weekly communication of ongoing projects and modules.

Announcements

Modules and Projects

Geometry Nodes:

New Features and Changes

Constraints

  • Support a new Local Space (Owner Orientation) for targets. (commit) (Alexander Gavrilov)
  • Implement ‘Remove Target Shear’ and more Mix options in the Copy Transform constraint (commit) (Alexander Gavrilov)

Mesh Editing

  • Performance Improvements
    • Skip edit-mesh duplication for most BMesh operators (commit) (Campbell Barton)
    • Support multi-threading for bend transform (commit) (Campbell Barton)
    • Support multi-threading for most transform modes (commit) (Campbell Barton)

Geometry Nodes

  • Initial attribute list for meshes (commit) (Jacques Lucke)
  • Curve primitive nodes (Johnny Matthews)
  • Add mesh input warning to curve to mesh node (commit) (Hans Goudey)

Video Sequence Editor

Grease Pencil

  • New modifier to generate weights dynamically (commit) (Antonio Vazquez)
  • Add weight factor to Offset randomize (commit) (Antonio Vazquez)
  • Line art modifier
    • Occlusion effectiveness support (commit) (YimingWu)
    • Allow filtering intersection lines using mask numbers (commit) (YimingWu)
    • Use separate sub panel for line types (commit) (YimingWu)

Cycles

  • Reduce shadow terminator artifacts (commit) (Mikhail Matrosov)

User Interface

  • Add the ability to see all view layers in the outliner (commit) (Dalai Felinto)
  • Hide collection tab when scene master collection is active (commit) (Yiming Wu)
  • Do Not Resize Already-Open Temporary Windows (commit) (Jesse Y)

Miscellaneous

  • Apply random selection precisely for curves, lattices & objects (commit) (Piotr Makal)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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